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Author Topic: Stats, xG, etc.  (Read 661 times)

Online paul_e

  • Member
  • Posts: 38695
  • Age: 46
  • GM : July, 2013
Re: Stats, xG, etc.
« Reply #15 on: Today at 02:03:28 PM »
It's very easy to ignore if you don't like it. I'd imagine scouts and managers use it to some degree, along with numerous other stats and then the more traditional method of actually watching players once they have identified targets more specifically.

This is it. It's clearly a stat which has some uses, but almost never tells the whole story and certainly never in isolation. Like any metric, in fact.

... and the people who made it, along with the people thy made it for, are all aware of all of those limitations.

Online German James

  • Member
  • Posts: 6712
  • Location: 438.5 miles away
    • The Limpets
  • GM : 13.02.2025
Re: Stats, xG, etc.
« Reply #16 on: Today at 02:57:31 PM »
It's very easy to ignore if you don't like it. I'd imagine scouts and managers use it to some degree, along with numerous other stats and then the more traditional method of actually watching players once they have identified targets more specifically.

This is it. It's clearly a stat which has some uses, but almost never tells the whole story and certainly never in isolation. Like any metric, in fact.

... and the people who made it, along with the people thy made it for, are all aware of all of those limitations.
Fair enough. Why is it suddenly "a thing"?

Online Monty

  • Member
  • Posts: 30137
  • Location: pastaland
  • GM : 25.05.2024
Re: Stats, xG, etc.
« Reply #17 on: Today at 02:58:45 PM »
It's very easy to ignore if you don't like it. I'd imagine scouts and managers use it to some degree, along with numerous other stats and then the more traditional method of actually watching players once they have identified targets more specifically.

This is it. It's clearly a stat which has some uses, but almost never tells the whole story and certainly never in isolation. Like any metric, in fact.

... and the people who made it, along with the people thy made it for, are all aware of all of those limitations.
Fair enough. Why is it suddenly "a thing"?

Podcast twats, mostly.

Online paul_e

  • Member
  • Posts: 38695
  • Age: 46
  • GM : July, 2013
Re: Stats, xG, etc.
« Reply #18 on: Today at 03:04:45 PM »
Yep, it became part of the opta stat pack and people who didn't really understand it started acting like it was the greatest stat ever and basing their entire output on it.

Online German James

  • Member
  • Posts: 6712
  • Location: 438.5 miles away
    • The Limpets
  • GM : 13.02.2025
Re: Stats, xG, etc.
« Reply #19 on: Today at 03:12:51 PM »
Got it! Thanks. I expect it will blow over.

 


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