The first "VAR" goal in the Leicester / Fleetwood game.
It was the slightest of touches and there’s no way it would have caused him to fall to the ground like he was shot. Also players are calling for VAR regularly now. It’s already annoying me.
Quote from: Chipsticks on April 11, 2013, 08:24:47 PMQuote from: Lastfootstamper on April 11, 2013, 08:22:54 PMThis is the one to be used at this year's Confederations CupQuote The GoalControl-4D system works with 14 high-speed cameras (7 per goal) around the pitch at the stadium roof/catwalk. The cameras are connected to a powerful image processing computer system which tracks the movement of all objects on the pitch and filters out the players, referees and all disturbing objects. The remaining object is the ball and the system knows its three dimensional x-, y- and z-position with a precision of a few millimeters in the coordinate system of the pitch. When the ball passes the goal line, the system sends a vibration- and optical signal to the officals´watches. Of course, all camera images of such goal event, and also of all near-goal events, are stored and can be replayed anytime.The bit in bold worries me a bit.Why does that worry you?As I posted earlier, if it remains as purely an objective view of over the line or not, then fine. It'd be difficult to make an argument against. Frees linesmen up from focusing on that in a crowded goalmouth, if nothing else.But were the pictures to be available real-time pitchside, I venture that it wouldn't be too long before we start hearing post-match interviews saying "we've got the technology in place, so we should use it" about every single debatable decision and non-decision in and around the box.My earlier 'wedge' metaphor was probably not the best. 'Slippery slope' might be better.
Quote from: Lastfootstamper on April 11, 2013, 08:22:54 PMThis is the one to be used at this year's Confederations CupQuote The GoalControl-4D system works with 14 high-speed cameras (7 per goal) around the pitch at the stadium roof/catwalk. The cameras are connected to a powerful image processing computer system which tracks the movement of all objects on the pitch and filters out the players, referees and all disturbing objects. The remaining object is the ball and the system knows its three dimensional x-, y- and z-position with a precision of a few millimeters in the coordinate system of the pitch. When the ball passes the goal line, the system sends a vibration- and optical signal to the officals´watches. Of course, all camera images of such goal event, and also of all near-goal events, are stored and can be replayed anytime.The bit in bold worries me a bit.Why does that worry you?
This is the one to be used at this year's Confederations CupQuote The GoalControl-4D system works with 14 high-speed cameras (7 per goal) around the pitch at the stadium roof/catwalk. The cameras are connected to a powerful image processing computer system which tracks the movement of all objects on the pitch and filters out the players, referees and all disturbing objects. The remaining object is the ball and the system knows its three dimensional x-, y- and z-position with a precision of a few millimeters in the coordinate system of the pitch. When the ball passes the goal line, the system sends a vibration- and optical signal to the officals´watches. Of course, all camera images of such goal event, and also of all near-goal events, are stored and can be replayed anytime.The bit in bold worries me a bit.
The GoalControl-4D system works with 14 high-speed cameras (7 per goal) around the pitch at the stadium roof/catwalk. The cameras are connected to a powerful image processing computer system which tracks the movement of all objects on the pitch and filters out the players, referees and all disturbing objects. The remaining object is the ball and the system knows its three dimensional x-, y- and z-position with a precision of a few millimeters in the coordinate system of the pitch. When the ball passes the goal line, the system sends a vibration- and optical signal to the officals´watches. Of course, all camera images of such goal event, and also of all near-goal events, are stored and can be replayed anytime.